首页 \ 问答 \ UIImagePickerController在iOS设备上工作但在iOS模拟器上没有?(UIImagePickerController working on iOS device but not on iOS simulator?)

UIImagePickerController在iOS设备上工作但在iOS模拟器上没有?(UIImagePickerController working on iOS device but not on iOS simulator?)

我一直在物理iOS设备上运行我的应用程序一段时间没有任何问题。 但是现在UIImagePickerController视图不会出现在模拟器上。 我已经使用此处的方法将照片保存到模拟器中,并确认它们确实存在于图像库中的模拟器上。 Xcode中没有弹出错误。 我试过玩不同的源类型,但无济于事。 知道我可能做错了什么吗? 非常感谢!

    UIImagePickerControllerSourceType sourceType;
    if([UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypePhotoLibrary])
            {
                sourceType = UIImagePickerControllerSourceTypePhotoLibrary;
            }
            else
            {
                sourceType = UIImagePickerControllerSourceTypeSavedPhotosAlbum;
            }
            //Display photo library.
            [self startImagePickerControllerFromViewController: self
                                            usingDelegate: self
                                           withSourceType: sourceType];

...

- (BOOL)startImagePickerControllerFromViewController:(UIViewController*) controller
                                  usingDelegate:(id <UIImagePickerControllerDelegate,
                                                     UINavigationControllerDelegate>) delegate
                                 withSourceType:(UIImagePickerControllerSourceType) sourceType
{
    //Insure camera, controller, and delegate exist.
    if (([UIImagePickerController isSourceTypeAvailable:
          UIImagePickerControllerSourceTypeCamera] == NO)
        || (delegate == nil)
        || (controller == nil))
        return NO;

    //Create the ImagePicker.
    UIImagePickerController *imagePickerUI = [[UIImagePickerController alloc] init];
    imagePickerUI.sourceType = sourceType;
    //Only allow still images.
    imagePickerUI.mediaTypes = [[NSArray alloc] initWithObjects: (NSString *) kUTTypeImage, nil];
    //Turn off editing.
    imagePickerUI.allowsEditing = NO;
    //Set the delegate.
    imagePickerUI.delegate = delegate;
    //Present the picker view.
    [controller presentViewController:imagePickerUI animated:YES completion:nil];

    return YES;
}

I've been running my app on a physical iOS device for a while now without any problem. But now UIImagePickerController view won't come up on the simulator. I've already saved photos to the simulator using the method here and have confirmed they do exist on the simulator in the image library. There are no errors popping up in Xcode. And I've tried playing around with different source types, but to no avail. Any idea what I might be doing wrong? Thank you much!

Code

    UIImagePickerControllerSourceType sourceType;
    if([UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypePhotoLibrary])
            {
                sourceType = UIImagePickerControllerSourceTypePhotoLibrary;
            }
            else
            {
                sourceType = UIImagePickerControllerSourceTypeSavedPhotosAlbum;
            }
            //Display photo library.
            [self startImagePickerControllerFromViewController: self
                                            usingDelegate: self
                                           withSourceType: sourceType];

...

- (BOOL)startImagePickerControllerFromViewController:(UIViewController*) controller
                                  usingDelegate:(id <UIImagePickerControllerDelegate,
                                                     UINavigationControllerDelegate>) delegate
                                 withSourceType:(UIImagePickerControllerSourceType) sourceType
{
    //Insure camera, controller, and delegate exist.
    if (([UIImagePickerController isSourceTypeAvailable:
          UIImagePickerControllerSourceTypeCamera] == NO)
        || (delegate == nil)
        || (controller == nil))
        return NO;

    //Create the ImagePicker.
    UIImagePickerController *imagePickerUI = [[UIImagePickerController alloc] init];
    imagePickerUI.sourceType = sourceType;
    //Only allow still images.
    imagePickerUI.mediaTypes = [[NSArray alloc] initWithObjects: (NSString *) kUTTypeImage, nil];
    //Turn off editing.
    imagePickerUI.allowsEditing = NO;
    //Set the delegate.
    imagePickerUI.delegate = delegate;
    //Present the picker view.
    [controller presentViewController:imagePickerUI animated:YES completion:nil];

    return YES;
}

原文:https://stackoverflow.com/questions/23414409
更新时间:2022-09-24 08:09

最满意答案

因为在每个循环中你正在进行ajax调用。 所以所有请求几乎同时进行。 并且根据每个ajax调用值的响应时间,将值附加到容器上。 因此,首先应该首先添加它的响应。 这就是为什么订单总是不同的。

如果您希望每次都有相同的订单,请将所有ajax请求排队。 这可以帮助您将所有ajax请求保留在队列中。 请参阅第三个示例“排队类似Ajax调用” http://learn.jquery.com/effects/uses-of-queue-and-dequeue/


Its because inside a each loop you are making ajax call. So all request go almost simultaneously. And depending on the response time taken by each ajax call values are appended on container. So whose response will come first it will be added first. Thats why order is different all the time.

Queue all your ajax request if you want every time same order. This may help you to keep all ajax request on queue. See the third example "Queueing something like Ajax Calls" http://learn.jquery.com/effects/uses-of-queue-and-dequeue/

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