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如何实例化游戏(How to Instantiate Game)

我几乎在Java的每个游戏示例中都看到了这段代码。 创建Game类的实例,然后从该实例执行循环。

public static void main(String[] args) {
    Game g = new Game();
    g.gameLoop();
}

public Game () {
}

但是,因为除了执行gameLoop()之外我什么都不做,为什么不这样写呢? 我真的不需要在任何地方存储Game实例吗? 喜欢这个。

public static void main(String[] args) {
    new Game ();
}

public Game () {
    gameLoop();
}

如果是这样的话?

这两种情况都在起作用,并且已经过我的测试。


I see this piece of code in almost every game example for Java. Create an instance of the Game class then execute the loop from that instance.

public static void main(String[] args) {
    Game g = new Game();
    g.gameLoop();
}

public Game () {
}

However, as I don't do anything apart from the execution of the gameLoop() why not write it like this? I don't really need to store the instance of Game anywhere do I? Like this.

public static void main(String[] args) {
    new Game ();
}

public Game () {
    gameLoop();
}

If so for what?

Both cases are working and have been tested by me.


原文:https://stackoverflow.com/questions/27388484
更新时间:2022-11-24 20:11

最满意答案

使用default情况下!

switch (e.which) {
    case 66: // "B" button on the keyboard
        alert("it is bold"); 
        break;
    case 73: // "I" button on the keyboard
        alert("it is italic"); 
        break;

    default: // everything else
        return; // without preventing the default action
}
e.preventDefault();
return false;

Use the default case!

switch (e.which) {
    case 66: // "B" button on the keyboard
        alert("it is bold"); 
        break;
    case 73: // "I" button on the keyboard
        alert("it is italic"); 
        break;

    default: // everything else
        return; // without preventing the default action
}
e.preventDefault();
return false;

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