首页 \ 问答 \ NSMutableOrderedSet到NSMutableArray(NSMutableOrderedSet to NSMutableArray)

NSMutableOrderedSet到NSMutableArray(NSMutableOrderedSet to NSMutableArray)

array = [NSMutableArray arrayWithArray:[set allObjects]];

这与NSSet一起工作,但我如何使它与NSMutableOrderedSet一起工作?


array = [NSMutableArray arrayWithArray:[set allObjects]];

This worked with an NSSet, but how do I get it to work with an NSMutableOrderedSet?


原文:https://stackoverflow.com/questions/19508959
更新时间:2023-09-17 14:09

最满意答案

该字符串资源在Material Design支持库中定义。

由于您没有使用Material Design支持库中的CoordinatorLayout ,因此您应该能够安全地移除app:layout_behavior属性。 它可能是从其他代码中剪切和粘贴的。

注意:如果您实际使用CoordinatorLayout并希望协作滚动行为起作用,则需要将最新版本的Material Design Support库的依赖项添加到您的Gradle构建文件中:

compile 'com.android.support:design:23.0.1'

更新:请注意,使用Gradle的最新版本, compile配置已被弃用,以支持implementationapi配置,因此您的依赖关系可能如下所示:

implementation 'com.android.support:design:27.0.2'

这只是一个例子; 在阅读本文时,版本号可能会过时,因此请确保您的版本与您要使用的支持库的版本相匹配。

更多信息: 在Gradle中实现和编译有什么区别


That string resource is defined within the Material Design support library.

Since you're not using the CoordinatorLayout from the Material Design support library, you should be able to safely remove the app:layout_behavior attribute. It was probably cut & paste from other code.

NOTE: If you are actually using CoordinatorLayout and want the cooperative scrolling behaviors to work, you need to add the dependency for the latest version of the Material Design Support library to your Gradle build file:

compile 'com.android.support:design:23.0.1'

UPDATE: Note that with the latest versions of Gradle the compile configuration has been deprecated in favor of implementation and api configurations so your dependency could look like this:

implementation 'com.android.support:design:27.0.2'

This is only an example; the version numbers may be out of date when you read this, so make sure your version matches the version of the support library that you want to use.

For more info: What's the difference between implementation and compile in gradle

相关问答

更多

相关文章

更多

最新问答

更多
  • 获取MVC 4使用的DisplayMode后缀(Get the DisplayMode Suffix being used by MVC 4)
  • 如何通过引用返回对象?(How is returning an object by reference possible?)
  • 矩阵如何存储在内存中?(How are matrices stored in memory?)
  • 每个请求的Java新会话?(Java New Session For Each Request?)
  • css:浮动div中重叠的标题h1(css: overlapping headlines h1 in floated divs)
  • 无论图像如何,Caffe预测同一类(Caffe predicts same class regardless of image)
  • xcode语法颜色编码解释?(xcode syntax color coding explained?)
  • 在Access 2010 Runtime中使用Office 2000校对工具(Use Office 2000 proofing tools in Access 2010 Runtime)
  • 从单独的Web主机将图像传输到服务器上(Getting images onto server from separate web host)
  • 从旧版本复制文件并保留它们(旧/新版本)(Copy a file from old revision and keep both of them (old / new revision))
  • 西安哪有PLC可控制编程的培训
  • 在Entity Framework中选择基类(Select base class in Entity Framework)
  • 在Android中出现错误“数据集和渲染器应该不为null,并且应该具有相同数量的系列”(Error “Dataset and renderer should be not null and should have the same number of series” in Android)
  • 电脑二级VF有什么用
  • Datamapper Ruby如何添加Hook方法(Datamapper Ruby How to add Hook Method)
  • 金华英语角.
  • 手机软件如何制作
  • 用于Android webview中图像保存的上下文菜单(Context Menu for Image Saving in an Android webview)
  • 注意:未定义的偏移量:PHP(Notice: Undefined offset: PHP)
  • 如何读R中的大数据集[复制](How to read large dataset in R [duplicate])
  • Unity 5 Heighmap与地形宽度/地形长度的分辨率关系?(Unity 5 Heighmap Resolution relationship to terrain width / terrain length?)
  • 如何通知PipedOutputStream线程写入最后一个字节的PipedInputStream线程?(How to notify PipedInputStream thread that PipedOutputStream thread has written last byte?)
  • python的访问器方法有哪些
  • DeviceNetworkInformation:哪个是哪个?(DeviceNetworkInformation: Which is which?)
  • 在Ruby中对组合进行排序(Sorting a combination in Ruby)
  • 网站开发的流程?
  • 使用Zend Framework 2中的JOIN sql检索数据(Retrieve data using JOIN sql in Zend Framework 2)
  • 条带格式类型格式模式编号无法正常工作(Stripes format type format pattern number not working properly)
  • 透明度错误IE11(Transparency bug IE11)
  • linux的基本操作命令。。。