首页 \ 问答 \ 如何理解Grunt任务选项(How to understand Grunt task options)

如何理解Grunt任务选项(How to understand Grunt task options)

我的目标是在浏览器上运行ES6代码,经过大量阅读后,我发现这里输入链接描述

并能够运行ES2015代码。 但是我很难创建一个Gruntfile.js,我不明白哪些关键字可用以及它们的作用。 以browserify为例,它可以像这样配置

module.exports = function (grunt) {
   grunt.initConfig({
      browserify: {
         dist: {
            options: {
               transform: [
                  ["babelify", {
                     "presets":["es2015"]
                  }]
               ]
            },
            files: {               
               "./dist/module.js": ["./modules/index.js"]
            }
         }
      },

   });

   grunt.loadNpmTasks("grunt-browserify"); 
   grunt.registerTask("default", ["browserify"]);
};

然后我去browserify网站阅读文档。 有presets ,但没有transform 。 我怎么知道我应该嵌套dist> options> transform,并在其中有一个presets ? 我能够使用loose: "all" ? 同样的问题,当我试图理解咕噜声,为什么人们使用dist ,是否为cli(运行grunt --target = dist)?

对不起,如果我听起来很愚蠢,很难理解几天的咕噜声。


My goal is to run ES6 code on browser, and after reading a lot, I found this enter link description here

and is able to run ES2015 code. But I am having a difficult time to create a Gruntfile.js, I don't understand what keywords are available and what they do. Take browserify for example, it could configurate like this

module.exports = function (grunt) {
   grunt.initConfig({
      browserify: {
         dist: {
            options: {
               transform: [
                  ["babelify", {
                     "presets":["es2015"]
                  }]
               ]
            },
            files: {               
               "./dist/module.js": ["./modules/index.js"]
            }
         }
      },

   });

   grunt.loadNpmTasks("grunt-browserify"); 
   grunt.registerTask("default", ["browserify"]);
};

Then I go to browserify website to read documentation. There is presets, but no transform. How do I know that I should nest dist>options>transform, and have a presets in it? and do I able to use loose: "all"? Same question when I try to understand grunt, why does people use dist, is it for cli (run grunt --target=dist)?

Sorry if I sound stupid, having hard time understanding grunt options for days.


原文:https://stackoverflow.com/questions/34153076
更新时间:2024-02-11 17:02

最满意答案

只需使用变量“isShooting”来防止你的控制器被击中。

void Controleur::Shot(int a, int b)
{
  if (!this->isShooting)
  {
    this->isShooting = true;
    // do stuff
  }
}

当你的动作完成后,只需将变量设置为false,然后你就可以再次射击。

编辑:没关系,我误解了你的问题

您可以使用sf::Input::IsKeyDown来查看计算事件时是否按下了您的键。

另一种方法是使用此代码在Shot()结束后刷新事件队列

// consumes all events in the queue
while (window.pollEvent(event));

但我认为这不是一件好事。


Just use a variable "isShooting" to prevent your controler to shot.

void Controleur::Shot(int a, int b)
{
  if (!this->isShooting)
  {
    this->isShooting = true;
    // do stuff
  }
}

And when your actions are finished , just set the variable to false, then you can shoot again.

EDIT: nevermind, i misunderstood your problem

You could use sf::Input::IsKeyDown from sf::Input to see wether your key is pressed or not when computing events.

Another way to do it is flushing your event queue after the end of Shot() with this code

// consumes all events in the queue
while (window.pollEvent(event));

But it is not a very good thing to do i think.

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