首页 \ 问答 \ 从像素缓冲区到设备上下文的最快方法(Fastest method for blitting from a pixel buffer into a device context)

从像素缓冲区到设备上下文的最快方法(Fastest method for blitting from a pixel buffer into a device context)

晚上好,

我在内存缓冲区中有几个32位图像,我希望快速将其“blit”到设备上下文。 速度是一个问题,因为缓冲区将被不断地操纵,需要反复进入DC。

缓冲区的颜色深度为32位,因此它已经是DIB预期的SetDIBits()格式。 然而,这是相当麻烦的,因为在操作之前不能将SetDIBits()的位图目标选择到DC中。 因此,我需要不断更换DC的位图,调用SetDIBits(),将位图交换回DC,然后将DC blit到Window的DC。 对我来说,这似乎是CPU上的大量工作量和Windows API中的过多分支; 对于最佳性能来说太过分了。

我有兴趣使用DirectX,如果它没有强迫我使用设备上下文进行2D操作,或者在显示之前将纹理上传到视频内存,因为图像的内容不断变化。

我的问题很简单(尽管篇幅很长)。 对于我来说,将图像从内存中的像素缓冲区blit到屏幕上的最快方法是什么? 直接访问DC的像素缓冲区会很棒,但我知道这不会发生。

感谢您阅读我的长篇文章。


Good evening,

I have several 32-bit images in memory buffers that I wish to "blit" to a device context, quickly. Speed is an issue here because the buffer will be manipulated constantly and need to be blitted to the DC repeatedly.

The color depth of the buffer is 32-bits, so it is already in the DIB-expected format of SetDIBits(). However, this is rather cumbersome since the bitmap target of SetDIBits() cannot be already selected into the DC prior to the operation. So I will need to constantly swap out the DC's bitmap, call SetDIBits(), swap the bitmap back into the DC, and then blit the DC to the Window's DC. To me, that just seems like a LOT of workload on the CPU and too much branching in the Windows API; way too much for optimal performance.

I would be interested in using DirectX if it didn't force me to use Device Contexts for 2D operations, or uploading textures to video memory before displaying them, because the contents of the image are constantly changing.

My question is simple (despite the long writeup). What would be the fastest way for me to blit an image from a pixel buffer in memory onto the screen? Direct access to the pixel buffer of a DC would be great, but I know that's not going to happen.

Thanks for reading my long writeup.


原文:https://stackoverflow.com/questions/4721078
更新时间:2023-06-27 20:06

最满意答案

在类的顶部创建一个可变数组,并且不要放任何“?” 要么 ”!” 消息传出后。

var news: NSMutableArray = []

您还需要在connectionDidFinishLoading方法结束时在表视图上调用reloadData


Create a mutable array at the top of your class, and don't put any "?" or "!" after news.

var news: NSMutableArray = []

You also need to call reloadData on your table view at the end of the connectionDidFinishLoading method

相关问答

更多

相关文章

更多

最新问答

更多
  • 获取MVC 4使用的DisplayMode后缀(Get the DisplayMode Suffix being used by MVC 4)
  • 如何通过引用返回对象?(How is returning an object by reference possible?)
  • 矩阵如何存储在内存中?(How are matrices stored in memory?)
  • 每个请求的Java新会话?(Java New Session For Each Request?)
  • css:浮动div中重叠的标题h1(css: overlapping headlines h1 in floated divs)
  • 无论图像如何,Caffe预测同一类(Caffe predicts same class regardless of image)
  • xcode语法颜色编码解释?(xcode syntax color coding explained?)
  • 在Access 2010 Runtime中使用Office 2000校对工具(Use Office 2000 proofing tools in Access 2010 Runtime)
  • 从单独的Web主机将图像传输到服务器上(Getting images onto server from separate web host)
  • 从旧版本复制文件并保留它们(旧/新版本)(Copy a file from old revision and keep both of them (old / new revision))
  • 西安哪有PLC可控制编程的培训
  • 在Entity Framework中选择基类(Select base class in Entity Framework)
  • 在Android中出现错误“数据集和渲染器应该不为null,并且应该具有相同数量的系列”(Error “Dataset and renderer should be not null and should have the same number of series” in Android)
  • 电脑二级VF有什么用
  • Datamapper Ruby如何添加Hook方法(Datamapper Ruby How to add Hook Method)
  • 金华英语角.
  • 手机软件如何制作
  • 用于Android webview中图像保存的上下文菜单(Context Menu for Image Saving in an Android webview)
  • 注意:未定义的偏移量:PHP(Notice: Undefined offset: PHP)
  • 如何读R中的大数据集[复制](How to read large dataset in R [duplicate])
  • Unity 5 Heighmap与地形宽度/地形长度的分辨率关系?(Unity 5 Heighmap Resolution relationship to terrain width / terrain length?)
  • 如何通知PipedOutputStream线程写入最后一个字节的PipedInputStream线程?(How to notify PipedInputStream thread that PipedOutputStream thread has written last byte?)
  • python的访问器方法有哪些
  • DeviceNetworkInformation:哪个是哪个?(DeviceNetworkInformation: Which is which?)
  • 在Ruby中对组合进行排序(Sorting a combination in Ruby)
  • 网站开发的流程?
  • 使用Zend Framework 2中的JOIN sql检索数据(Retrieve data using JOIN sql in Zend Framework 2)
  • 条带格式类型格式模式编号无法正常工作(Stripes format type format pattern number not working properly)
  • 透明度错误IE11(Transparency bug IE11)
  • linux的基本操作命令。。。