首页 \ 问答 \ 我想使用openStreetMap数据在openGL中渲染道路,我应该从哪里开始?(I want to use openStreetMap data to render roads in openGL, where should I start?)

我想使用openStreetMap数据在openGL中渲染道路,我应该从哪里开始?(I want to use openStreetMap data to render roads in openGL, where should I start?)

我的想法是,用户将选择他/她想要生成道路的世界部分并检索openStreetMap数据并使用它来在openGL中渲染道路。

在网上搜索和试验时,我想到了这种方法:

  1. 获取所选地图的xml文件
  2. 解析xml并通过openGL生成道路。

但我认为这是非常天真的做法。

另外为了实验,我使用OSM2WorldViewer将xml文件转换为obj文件并将其作为模型导入到openGL中,但这种方法很麻烦并且需要时间

截图

我不熟悉OpenStreetMap api以及它如何在这样的项目中使用。 任何建议,或有用的链接如何启动这个项目?


What I have in mind is that user will select the part of world he/she wants to generate roads and retrieve openStreetMap data and use it to render roads in openGL.

On searching the web and experimenting, I thought of this approach:

  1. get xml file of selected map
  2. parse the xml and generate roads by openGL.

But I think this is very naive approach.

Also to experiment a bit I used OSM2WorldViewer to convert the xml file to obj file and imported that as a model in openGL, but this method is cumbersome and takes time

the screenshot

and I am unfamiliar with OpenStreetMap api and how it can be used in such a project. Any suggestions, or helpful links how to start this project ?


原文:https://stackoverflow.com/questions/13927142
更新时间:2023-11-18 14:11

最满意答案

听起来像是在一天结束时, name属性是表单中缺少的内容。


Sounds like at the end of the day, the name attribute was what was missing from the form.

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