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基于拖放的HTML5游戏(HTML5 game based on drag and drop)

我正在构建一个基于拖放的HTML5游戏,但我想让对象自动移动,因为我不使用画布,有什么替代方法可以用于kinetic.js吗?


I'm building an HTML5 game based on a drag and drop but i'd like to make the object moving automatically, since i'm not using canvas, is there any alternative i can use to the kinetic.js ?


原文:https://stackoverflow.com/questions/15182872
更新时间:2023-09-17 11:09

最满意答案

您需要先取消套接字上的读取操作。 堡垒他,使用CancellationToken

创建一个全局CancellationTokenSource

CancellationTokenSource cancellationTokenSource = new CancellationTokenSource();

调用DataReader.LoadAsync()传递一个标记:

uint s = await _dataReader.LoadAsync(1024).AsTask(
    cancellationTokenSource.Token);

最后,当你想放弃一切时,请致电取消:

cancellationTokenSource.Cancel();

但是,在这种情况下, LoadAsync()调用将以TaskCanceledException结束。

您不再需要丢弃套接字,套接字将在取消读取操作时关闭。


You will need to cancel the read operation on the socket first. Fort his, use a CancellationToken.

Create a global CancellationTokenSource:

CancellationTokenSource cancellationTokenSource = new CancellationTokenSource();

When calling DataReader.LoadAsync() pass a token:

uint s = await _dataReader.LoadAsync(1024).AsTask(
    cancellationTokenSource.Token);

Finally, when you want to abandon everything, call cancel:

cancellationTokenSource.Cancel();

However, in this case, the LoadAsync() call will end with TaskCanceledException.

You don't need to dispose the socket anymore, the socket will be closed as part of cancelling the read operation.

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