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通用对象池(Generic object pool)

是否有可能创建一个通用对象池,在其中创建新的对象? 另外如果这个对象创建可以接收参数将会很好。

    public interface IPoolable
    {
        void Dispose();
    }


    public class ObjectPool<T> where T : IPoolable
    {
        private List<T> pool;

        public T Get()
        {
            if(pool.count > 0)
            {
                return pool.Pop();
            }
            else
            {
                return new T(); //  <- How to do this properly?
            }
        }
    }

    public class SomeClass : IPoolable
    {
        int id;

        public SomeClass(int id)
        {
            this.id = id;
        }

        public void Dispose()
        {

        }
    }

    public class OtherClass : IPoolable
    {
        string name;
        int id;

        public OtherClass(string name, int id)
        {
            this.name = name;
            this.id = id;
        }

        public void Dispose()
        {

        }
    }

如果它可以接收参数,它可以像这样使用。

SomeClass a = myPool.Get(2);
OtherClass b = myOtherPool.Get("foo", 4);

或者如果参数不可行,这也可以。

SomeClass a = myPool.Get();
a.id = 2;
OtherClass b = myOtherPool.Get();
b.name = "foo";
b.id = 4;

Is it possible to create a generic object pool that creates new objects inside it? Plus it would be nice if this object creation could receive parameters.

    public interface IPoolable
    {
        void Dispose();
    }


    public class ObjectPool<T> where T : IPoolable
    {
        private List<T> pool;

        public T Get()
        {
            if(pool.count > 0)
            {
                return pool.Pop();
            }
            else
            {
                return new T(); //  <- How to do this properly?
            }
        }
    }

    public class SomeClass : IPoolable
    {
        int id;

        public SomeClass(int id)
        {
            this.id = id;
        }

        public void Dispose()
        {

        }
    }

    public class OtherClass : IPoolable
    {
        string name;
        int id;

        public OtherClass(string name, int id)
        {
            this.name = name;
            this.id = id;
        }

        public void Dispose()
        {

        }
    }

In a way that it can be used like this if it could receive parameters.

SomeClass a = myPool.Get(2);
OtherClass b = myOtherPool.Get("foo", 4);

Or this would also be fine if parameters were not possible.

SomeClass a = myPool.Get();
a.id = 2;
OtherClass b = myOtherPool.Get();
b.name = "foo";
b.id = 4;

原文:https://stackoverflow.com/questions/37976875
更新时间:2024-03-09 10:03

最满意答案

node-neat的includePaths属性返回一个包含Bourbon和Neat路径的数组,因为需要Bourbon。 我会像这样连接数组:

options: {
  includePaths: require('node-neat').includePaths.concat('/assets/bower_components/_normalize.scss')
},

node-neat's includePaths property returns an array with both Bourbon and Neat's paths since Bourbon will be required. I would just concat the array like this:

options: {
  includePaths: require('node-neat').includePaths.concat('/assets/bower_components/_normalize.scss')
},

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