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Python中的内存高效变量类型(Memory efficient variable types in Python)

我是python中的新手,我有两个关于内存的问题。

第一:

我可以为每个变量准确存储2位还是比int更少的内存? 我的程序只适用于值0,1,2,3,我想节省内存。

getsizeof(1)   //12 bytes
getsizeof('A') //22 bytes, but I expected 2 bytes as char :(

由于2位,每个变量需要12或22个字节。 有可能在pyhton中解决这个问题吗?

第二个类似问题:

我尝试实现树数据结构,其中每个节点有4个正确顺序的子节点。 例如理想像dict:

node = {1: None, 2: None, 3: None, 4: None}
getsizeof(node) //57 bytes

或者在数组中:

node = [None, None, None, None]
getsizeof(node) //52 bytes, where getsizeof([]) = 36 bytes

实际上,每个节点都将无用地包含36个字节。 它是~3.35Gb,有1 000 000 000个节点。 有什么方法可以节省内存吗?


I am completely new in python and I have two questions about memory.

First:

Can I store exactly 2 bits per variable or with less memory than int? My program works only with values 0, 1, 2, 3 and I would like to save memory.

getsizeof(1)   //12 bytes
getsizeof('A') //22 bytes, but I expected 2 bytes as char :(

Due to 2 bits, I need 12 or 22 bytes for each variable. Is possible solve this problem in pyhton?

Second similar problem:

I try to implement tree data structure, where each node have 4 children in correct order. For example ideal like dict:

node = {1: None, 2: None, 3: None, 4: None}
getsizeof(node) //57 bytes

or in array:

node = [None, None, None, None]
getsizeof(node) //52 bytes, where getsizeof([]) = 36 bytes

In fact, each node will contain 36 bytes uselessly. It is ~3.35Gb with 1 000 000 000 nodes. Is there any way to save memory?


原文:https://stackoverflow.com/questions/33248490
更新时间:2024-03-06 11:03

最满意答案

您正在添加一个对象的属性 - newArr到另一个 - game[0] ,您可以使用Object.assign()

var game = [{
  'userType': 'VIP',
  'data': [{
    'name': 'John'
  }]
}, {
  'userType': 'VIP',
  'data': [{
    'name': 'Michelle'
  }]
}];

var newArr = {isActive: true};
Object.assign(game[0], newArr);

console.log(game)


You are adding properties of one object - newArr to another - game[0] and for that you can use Object.assign().

var game = [{
  'userType': 'VIP',
  'data': [{
    'name': 'John'
  }]
}, {
  'userType': 'VIP',
  'data': [{
    'name': 'Michelle'
  }]
}];

var newArr = {isActive: true};
Object.assign(game[0], newArr);

console.log(game)

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