首页 \ 问答 \ 是否有可能破解GTK渲染到OpenGL纹理(Is it possible to hack GTK to render to OpenGL texture)

是否有可能破解GTK渲染到OpenGL纹理(Is it possible to hack GTK to render to OpenGL texture)

我正在编写一个OpenGL游戏,并希望看到原生的GUI元素。 我想知道是否有人使用GtkOffscreenWindowgtk_offscreen_window_get_pixbuf成功地对GTK +渲染为OpenGL纹理,并且考虑到这会有合理的性能,考虑到每次GUI更新时重复上传纹理数据


I'm writing an OpenGL game, and want native looking GUI elements. I was wondering if anyone has successfully hacked GTK+ using GtkOffscreenWindow and gtk_offscreen_window_get_pixbuf to render to an OpenGL texture, and whether this would have reasonable performance, considering repeated re-uploading of texture data every time the GUI is updated


原文:https://stackoverflow.com/questions/6551191
更新时间:2023-09-12 08:09

最满意答案

不仅适用于整个系列,您还可以为各个点启用标签,

plotOptions:{
    arearspline:{
        datalabels: {
            enabled: false
        }
    }
}

串联数据:

data: [37707.0, 37031.0, {
        y: 37037.0,
        dataLabels: {
            enabled: true,
            formatter: function () {
                return this.series.name;
            }
        }
    },
    37748.0,
    39672.0,
    41747.0],

在这里更新你的小提琴: http//jsfiddle.net/CgAj2/1/

希望对你有帮助


Not only for the entire series, you can have labels enabled for individual points also,

plotOptions:{
    arearspline:{
        datalabels: {
            enabled: false
        }
    }
}

in series data:

data: [37707.0, 37031.0, {
        y: 37037.0,
        dataLabels: {
            enabled: true,
            formatter: function () {
                return this.series.name;
            }
        }
    },
    37748.0,
    39672.0,
    41747.0],

updated your fiddle here: http://jsfiddle.net/CgAj2/1/

hope this will help you

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