首页 \ 问答 \ Phaser精灵地图定位(Phaser sprite map positioning)

Phaser精灵地图定位(Phaser sprite map positioning)

我有一张布局的地图填满了整个屏幕。 我知道如何在地图上添加一个精灵并给它坐标,

var thumb = game.add.sprite( 100, 100 , "levelthumb");

但我想知道以下是否可行。 我可以在地图上添加15个相同的精灵来给每个特定的坐标。

我知道这可以通过for循环轻松完成并传入随机x和y就像这样exmaples http://phaser.io/examples/v2/groups/add-a-sprite-to-group但我想给他们每个人的具体坐标。


i have a map laid out that fills the entire screen. i understand how to add a sprite on the map and give it coordinates,

var thumb = game.add.sprite( 100, 100 , "levelthumb");

But I wanted to know if the following was possible. Can I add lets say 15 of the same sprite on the map giving each one specific coordinates.

I know this can be done easily with a for loop and passing in random x and y just like this exmaples http://phaser.io/examples/v2/groups/add-a-sprite-to-group But I want to give them specific coordinates for each one.


原文:https://stackoverflow.com/questions/37759370
更新时间:2022-12-28 20:12

最满意答案

正如温伯格先生指出的那样,你不能用FLAT触及它。 但是,如果您将小块小块放在块上,则可以使用它们来支持多点触摸(即每个顶点有一个小块)。 然后,您可以计算出这些点将创建的凸包的形状。


As Mr. Weinberg notes, you can't do it with FLAT touches. But, if you put small nubs on the pieces you could use them to stand in for a multi-touch (ie one small nub at each vertex). You could then figure out the shape of the convex hull these points would create.

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