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Objective-C AFnetworking:停止请求(Objective-C AFnetworking: stopping a request)

晚上,我正在使用Marvel-API,尝试下载所有角色。

要下载您必须执行多个请求的所有字符,您可以在每个请求中指定限制和偏移量。

所以我将限制设置为最大值100,并且对于每个请求,我将偏移量增加100。

这样做,我做了无限的要求。 当然。

所以我认为当从JSON对象检索到的“results”数组为空时我应该停止。

所以逻辑应该是好的,我一直要求字符100乘100,直到没有更多要检索。

但当然使用网络和异步代码并不总是那么容易。 显然我有了库存。

我确信问题出在这些代码行中:

#pragma mark - Requesting data
-(void)getData {
   NetworkManager *networkManager = [NetworkManager alloc];


    while(self.requestMustEnd == false) {
        NSLog(@"offset: %d", networkManager.offset);

        AFHTTPSessionManager *manager = [AFHTTPSessionManager manager];
        [manager GET:networkManager.getUrlPath parameters:nil progress:nil success:^(NSURLSessionTask *task, id responseObject) {
            NSLog(@"JSON: %@", responseObject);
            [self parseResponseData:responseObject];
        } failure:^(NSURLSessionTask *operation, NSError *error) {
            NSLog(@"Error: %@", error);
        }];

        [networkManager increaseOffset];
    }

}


#pragma mark - Parsing Method

-(void)parseResponseData:(NSDictionary *)responseDictionary {
    NSArray *marvelArray = [[responseDictionary objectForKey:@"data"] objectForKey:@"results"];
    if (marvelArray.count == 0) {
        self.requestMustEnd = true;
    }
    for(NSDictionary* marvel in marvelArray)
    {
        Character *currentMarvelEntity = [[Character alloc] initWithMarvel:marvel];
        //NSLog(@"currentMarvelEntity %@", currentMarvelEntity.name);
        [self.marvelCharacters addObject:currentMarvelEntity];
    }
    [self.tableView reloadData];
}

停止请求的关键部分是:

if (marvelArray.count == 0) {
        self.requestMustEnd = true;
    }

但是,它仍然永远不会要求。 我确定,这不是if条件。 但可能是因为拥有异步代码,getData func无论是什么继续请求数据。

有小费吗?


Evening, I'm working with the Marvel-API, trying to download all the characters.

To download all the characters you have to do multiple requests, in each request you can specified the limit and the offset.

So I've set the limit at the max of 100 and for every request I increase the offset by 100.

Doing that, I do infinite request. Of course.

So I thought that I should stop when the "results" array retrieved from the JSON object is empty.

So the logic should be good, I keep requesting characters 100 by 100 until there are no more to retrieve.

But of course working with networking and async code isn't always so easy. And obviously I got stocked.

I'm sure that the problems is in these lines of code:

#pragma mark - Requesting data
-(void)getData {
   NetworkManager *networkManager = [NetworkManager alloc];


    while(self.requestMustEnd == false) {
        NSLog(@"offset: %d", networkManager.offset);

        AFHTTPSessionManager *manager = [AFHTTPSessionManager manager];
        [manager GET:networkManager.getUrlPath parameters:nil progress:nil success:^(NSURLSessionTask *task, id responseObject) {
            NSLog(@"JSON: %@", responseObject);
            [self parseResponseData:responseObject];
        } failure:^(NSURLSessionTask *operation, NSError *error) {
            NSLog(@"Error: %@", error);
        }];

        [networkManager increaseOffset];
    }

}


#pragma mark - Parsing Method

-(void)parseResponseData:(NSDictionary *)responseDictionary {
    NSArray *marvelArray = [[responseDictionary objectForKey:@"data"] objectForKey:@"results"];
    if (marvelArray.count == 0) {
        self.requestMustEnd = true;
    }
    for(NSDictionary* marvel in marvelArray)
    {
        Character *currentMarvelEntity = [[Character alloc] initWithMarvel:marvel];
        //NSLog(@"currentMarvelEntity %@", currentMarvelEntity.name);
        [self.marvelCharacters addObject:currentMarvelEntity];
    }
    [self.tableView reloadData];
}

The key part to stop the request is:

if (marvelArray.count == 0) {
        self.requestMustEnd = true;
    }

But, still, it never end to request. it is not for the if condition, I'm sure. But probably because, having an async code, the getData func no matter what keep requesting data.

Any tips?


原文:
更新时间:2022-05-31 15:05

最满意答案

让我们尝试进一步削减这个钱位。 这基本上就是你在做什么。

var month = new Date().getMonth()

var nextMonth = function(m) {
  m++;
  setMonthSomewhere(m);
};

nextMonth(month);

所以会发生的事情是你将遍布任何地方的全局变量传递给nextMonth()函数。 函数参数基本上声明了一个局部变量,该变量设置为传入的值。 现在,您将全局month变量设置为1 ,并且nextMonth()函数的本地完全不同的m也设置为1 。 然后,将局部变量m增加到2 ,这对全局变量没有影响。

相反,只是不传递它。直接操纵全局。

var month = new Date().getMonth()

var nextMonth = function() {
  month++;
  setMonthSomewhere(month);
};

nextMonth();

现在nextMonth()直接递增全局month变量,改变它的值。


Lets try to trim this down further to the money bits. Here's basically what you are doing.

var month = new Date().getMonth()

var nextMonth = function(m) {
  m++;
  setMonthSomewhere(m);
};

nextMonth(month);

So what happens is that you pass your global, which is accessible everywhere anywhere, to the nextMonth() function. And function arguments basically declare a local variable, which is sets to the passed in value. You now have a global month variable set to 1, and a totally different m local to the nextMonth() function also set to 1. You then increment the local variable m to 2, which has no effect on the global variable.

Instead, simply don't pass it in. Manipulate the global directly.

var month = new Date().getMonth()

var nextMonth = function() {
  month++;
  setMonthSomewhere(month);
};

nextMonth();

Now nextMonth() increments the global month variable directly, changing it's value.

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