首页 \ 问答 \ 如何在OpenGL中渲染叠加的平面对象?(How to render superimposed planar objects in OpenGL?)

如何在OpenGL中渲染叠加的平面对象?(How to render superimposed planar objects in OpenGL?)

我试图用不同的传感器渲染在不同时间获得的地理数据。 目前,我管理(通过OpenGL和QOpenGL小部件)来渲染单个图像(即所有顶点都具有az = 0坐标)。 但是,我想知道如何添加新的“图像”(仍然具有不同的顶点和纹理),这些图像可以与其他图像重叠(在同一平面z = 0中)。


I am trying to render geographical data obtained at different time with different sensors. Currently, I manage (through OpenGL and QOpenGL widget) to render a single image (i.e. all vertices have a z=0 coordinates). However, I am wondering how to add new "images" (still with different vertices and texture) which can overlap (in the same plane z=0) the others.


原文:https://stackoverflow.com/questions/35137725
更新时间:2022-07-12 19:07

最满意答案

你可以试试

<div class="alert" ng-class="{'negative' : restaurant[0].notice.length, 'warning' : restaurant[1].notice.length, 'success' : restaurant[2].notice.length}">
    <div class="alert-inner inner-large" ng-bind="restaurant[0].notice"></div>
</div>

使用ng-class添加多个类的副本


You can try

<div class="alert" ng-class="{'negative' : restaurant[0].notice.length, 'warning' : restaurant[1].notice.length, 'success' : restaurant[2].notice.length}">
    <div class="alert-inner inner-large" ng-bind="restaurant[0].notice"></div>
</div>

duplicate of Adding multiple class using ng-class

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