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Git与许多开发人员(Git with many developers)

我试图清除我对如何在git存储库上与超过1个开发人员合作的困惑。 让我解释一下我们到现在为止如何工作。

我们有3个开发人员在同一个项目上工作,可以说dev1,dev2和dev3。 在git服务器上的主分支并且已经检出,我们所做的是,当开发人员第一次克隆repo时,他创建了一个新的分支,让我们在他的本地机器上说branch-dev1,并且他在该分支上工作。 当事情看起来稳定时,他将他的分支推到中央回购。 所以他的分支分支-dev1在集中式服务器中可用。 项目经理然后将他的brach合并到主分支,并解决冲突(如果有的话)。 类似dev2,dev3推送他们的分支branch-dev2,branch-dev3,并且他们的分支再次合并并且冲突解决(如果有的话)。 然后第二天,他们每个人都从集中服务器中拔出头,并从其他开发者那里获得提交。 他们在迭代中工作。

我想知道的是,这是正确的方法吗?


I am trying to clear my confusion about how to work with more than 1 developers on a git repository. Let me explain how we worked till now.

We have 3 developers working on a same project lets say dev1, dev2, and dev3. Master branch on a git server and that is checked out, what we do is, when a developer clones the repo for the first time, he creates a new branch lets say branch-dev1 on his local machine, and he works on that branch. And when things look stable, he pushes his branch to central repo. So his branch branch-dev1 is available in the centralized server. A project manager, then merges his brach to the master branch, and resolves conflict if there is any. Similarly dev2, dev3 pushes their branches branch-dev2, branch-dev3, and again their branch is merge and conflicts resolved if any. Then the next day, each one of them pull the head from the centralises server and gets the commits from other devs. And they work in iterations.

What I want to know is, is this the correct approach?


原文:https://stackoverflow.com/questions/9415250
更新时间:2023-12-23 17:12

最满意答案

尝试在CSS文件或HTML文件的标题中添加此CSS样式,

<style type="text/css">
body { overflow:hidden; }
</style>

在这里我回答了类似的问题 - https://stackoverflow.com/a/11324976/555760
关于Canvas setSize()setDoneLoading()setAutoGrow()

FB.Canvas.setSize({ width: 810, height: 950 });

FB.Canvas.setDoneLoading( function(response) {
    console.log(response.time_delta_ms);
    FB.Canvas.setAutoGrow();
});

The only thing that worked after trying the suggestions above and many other possible fixes was to create a new facebook app.

I did use the following code:

window.fbAsyncInit = function() {
FB.Canvas.setAutoGrow();
}

But even that would not work until I created a new app. I don't know for sure but I think the original app may have been corrupt or too old.

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