首页 \ 问答 \ DSMS和Twitter Storm之间有什么关系?(What's relationship between DSMS and twitter Storm?)

DSMS和Twitter Storm之间有什么关系?(What's relationship between DSMS and twitter Storm?)

DSMS是数据流管理系统。 虽然Storm是由BackType开发的,可以无缝地处理流数据。 风暴是DSMS吗? 或者它只是使DSMS发生的工具。 任何人都可以举个例子吗?


DSMS is data stream management system. While Storm is developed by BackType to process stream data seamlessly. Is storm a DSMS? Or it's just a tool to make DSMS happen. Any one can throw me an example?


原文:https://stackoverflow.com/questions/19130156
更新时间:2024-01-13 12:01

最满意答案

您可以从下面提到的资源开始。 在设计和开发应用程序时,需要为所有屏幕尺寸制作应用程序。

您必须处理图像,使其与不同的屏幕尺寸保持一致。 这将解决平板电脑中控制非常小的问题。

此外,在横向模式下,您的小部件超出了屏幕高度。 一个快速的解决方案是将LinearLayout放在ScrollView以便在横向移动时滚动,并且您可以看到所有控件。 但理想的方法是为横向和纵向模式设置不同的布局。

如果您使用ScrolLView,代码将如下所示:

<?xml version="1.0" encoding="utf-8"?>
<ScrollView
    android:layout_height="match_parent"
    android:layout_width="match_parent"
    xmlns:android="http://schemas.android.com/apk/res/android">

<!-- Your remaining xml elements -->

</ScrollView>

参考:

  1. 设计多个屏幕

  2. 支持不同的屏幕尺寸

  3. 支持多个屏幕

You can start off with below mentioned resources. Making an app available for all screen sizes needs certain consideration while designing and developing the app.

You will have to work on your images to make them consistent with different screen sizes. This will solve the issue with very small controls in tablets.

Also, it looks like in landscape mode your widgets are going beyond the screen height. A quick solution would be to put the LinearLayout within a ScrollView so that it scrolls when in landscape and you see all of your controls. But ideal way would be to have different layouts for landscape and portrait modes.

If you use ScrolLView the code will look like:

<?xml version="1.0" encoding="utf-8"?>
<ScrollView
    android:layout_height="match_parent"
    android:layout_width="match_parent"
    xmlns:android="http://schemas.android.com/apk/res/android">

<!-- Your remaining xml elements -->

</ScrollView>

Ref:

  1. Design for multiple screens

  2. Supporting different screen sizes

  3. Supporting multiple screens

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