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递归算法(Recursive Algorithm)

嘿我试图创建目录中所有文件的名称(带扩展名)列表,以及所有文件,但我需要使用递归算法。 我不确定我是否在正确的轨道上! C#的新手


Hey im trying to create a list of names (with extensions) of all files in the directory, and all files within all, but i need to use a recursive algorithm. Im not sure if im on the right track !!! Quite new to C#


原文:https://stackoverflow.com/questions/15129115
更新时间:2023-05-02 19:05

最满意答案

您必须使用反向参数顺序将运算符*声明为非成员函数(外部类),并从中调用另一个

template<typename T>
Vector3d<T> operator*(T& s, const Vector3d<T> &v)
{
    return Vector3d(v.v[0] * s, v.v[1] * s, v.v[2] * s);
} 
template<typename T>
Vector3d<T> operator*(const Vector3d<T> &v, T& s)
{
    return s * v; //call the other overload
} 

并且不要忘记指定模板参数:

Vector3d<T>
        ^^^

还有一个问题......为什么要采用T&不是const T&T ? 在当前形式中,您将阻止rvalues传递。 例如,这不会编译:

Vector3d<int> v;
v*3; //3 isn't an lvalue, cannot bind to a nonconst reference

You must declare your operator* as a nonmember function (outside class) with inverse argument order and call the other one from it

template<typename T>
Vector3d<T> operator*(T& s, const Vector3d<T> &v)
{
    return Vector3d(v.v[0] * s, v.v[1] * s, v.v[2] * s);
} 
template<typename T>
Vector3d<T> operator*(const Vector3d<T> &v, T& s)
{
    return s * v; //call the other overload
} 

And don't forget specifying the template parameters:

Vector3d<T>
        ^^^

One more issue... Why take T& istead of const T& or just T? In current form you're preventing rvalues to be passed. For example, this wouldn't compile:

Vector3d<int> v;
v*3; //3 isn't an lvalue, cannot bind to a nonconst reference

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